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The internet changed the animation industry

From Newgrounds to YouTube and kickstarter and how they supported the emerging of independent studios.

For many years, creating an animated series or a feature film seemed like a dream reserved
only for those who managed to break into major studios like Disney, Pixar, or DreamWorks. If
an idea failed to gain the support of a large company, chances were it would never see the
light of day.
But then, the internet changed the rules of the game.

Today, anyone with talent, a computer, and enough dedication can share their work with millions of people around the world. That doesn't mean it's easy, but for the first time, there is a real alternative for people who want to tell stories without depending on major studios.

A big part of this transformation began with platforms like Newgrounds. Founded in 1995, it became one of the first places where artists and animators could freely publish their work. Many creators who are well known today started there, learning, receiving feedback, and building a community before moving on to professional projects. Even artists like Gooseworx, the creator of The Amazing Digital Circus, and many other internet creators got their start by sharing their work on similar platforms. More than just a website, Newgrounds became a breeding ground for creative talent. As time went on, YouTube emerged and opened even greater opportunities, creators no longer had to convince a television network to air their series, they simply had to upload a video and let the audience decide.Projects like the aforementioned The amazing digital circus, produced by Glitch and created by Gooseworx, proved that an independent animated series could reach hundreds of millions of views and compete directly with traditional productions. The success of these projects shows that audiences are eager to support original stories, even when they dont come from a major studio.

However, animation is still expensive to produce and that’s exactly where kickstarter transformed the industry once again. Instead of relying solely on investors, creators began funding their projects directly through the support of their fans. According to Kickstarter, thousands of film, animation, and videogame projects have successfully raised the budgets they needed through crowdfunding. This allowed many ideas that were once considered too risky to become reality because communities chose to invest in the stories they actually wanted to see. Similarly, Patreon has been a big help for many creators since while Kickstarter helps fund individual projects, Patreon provides creators with a steady source of income, through monthly memberships. This has enabled many animators, illustrators, and small studios to work independently without relying entirely on advertising revenue or contracts with large companies. According to Patreon, millions of people financially support creators every month, helping build an economy where audiences directly contribute to the content they enjoy. But perhaps the most fascinating part of this entire movement is that the internet didn't just change how animation is funded, it also changed how talent is discovered; In the past, artists had to catch the attention of a studio, today, studios often discover creators only after they’ve built an audience online. 

Personally, I believe this has been one of the most significant changes the animation industry has ever experienced. Thanks to the internet, there are now more voices, more artistic styles, and more creative freedom than ever before. Major studios still play an important role, but they are no longer the only ones capable of producing unforgettable stories. Today, a great idea, combined with talent and a community willing to support it, can reach the entire world with just a few clicks. And perhaps that is the greatest gift the internet had given to the world of animation